Amanda Rösler

Game Programmer

About Me

I'm a game programmer born in 1986, currently working at Avalanche Studios in Stockholm, Sweden. I have previously worked at Paradox Interactive and Toca Boca, and I have a Bachelor's Degree in Computer Science from Blekinge Institute of Technology.

When I'm not programming, I like to play video games and board games, work on electronics projects, watch sci-fi shows/movies and listen to podcasts. Some of my favorite games are Dark Souls, Uncharted, Zelda, Psychonauts, Metroid Prime and Rise of the Tomb Raider.



  • Windows
  • Mac OS X
  • iOS
  • Android

Programming Languages

  • C/C++
  • Objective-C
  • C♯
  • Lua
  • Java
  • Python

Game Engines

  • Apex
  • Unity
  • Unreal Engine 4
  • Stingray
  • Clausewitz

Version Control

  • Perforce
  • Git
  • Mercurial
  • SVN

Contact Me

Twitter: @mandyrosler

Resume (Curriculum Vitae)

Click here to download my resume.

Work Experience

Avalanche Studios

Game Programmer at Avalanche Studios (2016-Present)

I'm currently working as a gameplay programmer at Avalanche Studios, on a large AAA project that is yet to be announced.

Languages: C++
Game Engines: Apex (Avalanche Open World Engine)

Paradox Interactive

Game Programmer at Paradox Interactive (2015-2016)

I worked at Paradox Interactive for about a year, and during that time I contributed to Magicka: Wizard Wars (a game that has since been shut down) and several expansions for Europa Universalis IV.

Languages: C++, Lua
Game Engines: Clausewitz (Paradox in-house engine), Stingray

Toca Boca

Game Programmer at Toca Boca (2011-2015)

Toca Boca is a company that makes iOS and Android games for kids. During my 3.5 years at Toca Boca I worked on the following apps: Toca Life: Town, Toca Mini, Toca Tailor and Toca House.

Languages: C♯, Objective-C
Game Engine: Unity


iOS/Android Programmer at Starmind (2011)

I worked with iOS and Android development at Starmind for six months, and released several apps in that time.

Languages: Objective-C, Java

Hobby Projects

Guardian Sword

Zelda Sword - Electronics Project (2017)

A 3D printed replica of the Guardian Sword from Zelda: Breath of the Wild. It uses NeoPixel LED strips and a microcontroller to animate the lights.

Based on this tutorial from Adafruit.


Laundry Bot - Electronics Project (2017)

This little device can detect when your laundry is done and notify you via text message! It has an accelerometer that detects when the dryer has stopped shaking, and a GSM cellular module that is used for sending the text message. It's all controlled by an ATmega32u4 microcontroller.

3D Game Engine

Custom Game Engine - Hobby Project (2015-Present)

A custom game engine written in C++, using DX11. This is an ongoing project where I can experiment and implement things I find interesting. It currently has support for loading and rendering meshes, skeletal animation and collision between the player character and the game world, among other things.


Blown-A-Wave - Global Game Jam (2016)

A split-screen multiplayer game where you compete against your neighbor for the mayor's approval of your spotless lawn! Made during Global Game Jam in 2016. Created using Unity.

Princess Overdrive

Princess Overdrive - Global Game Jam (2015)

A 2D platformer for PC created in 48 hours together with a bunch of friends, at Global Game Jam. Created from scratch using C++, OpenGL, SDL and Box2D.

Old Stuff


Gridlike (2013)

Gridlike is a multiplayer game I've developed for iPad together with a few friends, inspired by the Tron movies. The game was implemented in Objective-C with OpenGL ES for rendering.

Talking Cards

Talking Cards (2011)

Talking Cards is an iPhone/iPad app I developed in collaboration with Timagine HB. The app is a tool for communication, aimed especially at children with motor skill disorders and other disabilities.